13 Dead End Drive (1993)
Tiempo de Juego: 45
Edad Mínima: 9
Jugadores: 2 - 4
Editor: Milton Bradley, Majora, MB peli, MB Spiele, MB Giochi, MB Juegos, MB spil (Danish), Bizak, Ideal Board Games, MB Jeux, MB Spellen, Hasbro, Parker Brothers, Lansay, Parker Spiele, Winning Moves Games (USA)
Diseñadores: Michael Marra, David Wyman
Artistas: Michael Gray, Andrew S. Berton
Mecánicas: Take That, Roll / Spin and Move, Grid Movement
Edad Mínima: 9
Jugadores: 2 - 4
Editor: Milton Bradley, Majora, MB peli, MB Spiele, MB Giochi, MB Juegos, MB spil (Danish), Bizak, Ideal Board Games, MB Jeux, MB Spellen, Hasbro, Parker Brothers, Lansay, Parker Spiele, Winning Moves Games (USA)
Diseñadores: Michael Marra, David Wyman
Artistas: Michael Gray, Andrew S. Berton
Mecánicas: Take That, Roll / Spin and Move, Grid Movement
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A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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El juego también se publicó con estos nombres:
13 Dead End Drive ,
Agathas letzter Wille ,
La herencia de la Tía Agata ,
Κληρονόμων 13 ,
Zsákutca 13 ,
Ongelukslaan 13 ,
La Herencia de Tía Agata ,
הירושה בטירה המסתורית ,
Kalmankuja 13 ,
13 rue Dead End Drive ,
Miras Kapmaca ,
Faster Agathas testamente ,
L'erede misterioso ,
La Course à l'Héritage ,
A Herança da Tia Ágata ,
Tante Agathes Testamente
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98