Citadels (2016)

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Playtime: 60
Min. Age: 10
Players: 2 - 8
Publisher: Korea Boardgames, Arclight Games, Hans im Glück, MINDOK, Windrider Games, Fantasmagoria, EDGE Studio, Edge Entertainment, Z-Man Games, Swan Panasia Co., Ltd., Galakta, Hobby World, Galápagos Jogos, Asmodee, Delta Vision Publishing, Rebel Sp. z o.o., Ігромаг, Kaissa Chess & Games, 999 Games
Designers: Bruno Faidutti
Artists: Mark Molnar, Ward Lindhout, Felipe Escobar, Marko Fiedler, Alex Kim, Jeff Brown (II), Gracjana Zielińska, Tyler Edlin, Tomasz Jedruszek, Amit Dutta, Andrew Bosley, Veli Nyström, Mateusz Lenart, Yogesh C. Joshi, Yong Yi Lee, Simon Eckert, James Combridge, William Koh, Meg Owenson, Pavel Kolomeyets, Fernando Olmedo, Eddie Mendoza
Mechanics: Action Drafting, Set Collection, Take That, Lose a Turn, Variable Set-up, Turn Order: Role Order, Income, Variable Player Powers, Closed Drafting

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins.

Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.



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ag.gameitem.lastUpdated: 2025-05-28 09:57:39.095