Landkreuzer (2025)
Playtime: 120
Min. Age: 14
Players: 1 - 4
Publisher: 3DARTLAB
Designers: Markus Geiger
Artists: Unknown
Mechanics: Victory Points as a Resource, Solo / Solitaire Game, Scenario / Mission / Campaign Game, Dice Rolling, Movement Points, Campaign / Battle Card Driven, Grid Movement, Cooperative Game, Three Dimensional Movement, Critical Hits and Failures
Min. Age: 14
Players: 1 - 4
Publisher: 3DARTLAB
Designers: Markus Geiger
Artists: Unknown
Mechanics: Victory Points as a Resource, Solo / Solitaire Game, Scenario / Mission / Campaign Game, Dice Rolling, Movement Points, Campaign / Battle Card Driven, Grid Movement, Cooperative Game, Three Dimensional Movement, Critical Hits and Failures
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An epic strategic wargame with magnetized mechs and tanks placed in Germany:
You start your campaign with a little troop of elite soldiers and select their traits and equipment. Then you arrive at the enemies territory and start a campaign against their massively superior forces. During multiple missions you setup your units and activate them one after another, and fight alone, or together with a friend against the enemies. Movement and attacking is grid based. Hit, crit, damage, and ammo checks are done with a single roll with a unique die system. The missions has various end conditions, from objectives like stealing your first mech, to sabotage critical infrastructure of the enemy and others. During the missions you also steal enemy equipment and units, and you try to use those resources during the campaign to finally survive and defeat the enemy.
-description from designer
You start your campaign with a little troop of elite soldiers and select their traits and equipment. Then you arrive at the enemies territory and start a campaign against their massively superior forces. During multiple missions you setup your units and activate them one after another, and fight alone, or together with a friend against the enemies. Movement and attacking is grid based. Hit, crit, damage, and ammo checks are done with a single roll with a unique die system. The missions has various end conditions, from objectives like stealing your first mech, to sabotage critical infrastructure of the enemy and others. During the missions you also steal enemy equipment and units, and you try to use those resources during the campaign to finally survive and defeat the enemy.
-description from designer
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ag.gameitem.lastUpdated: 2025-05-20 01:54:02.436