Landkreuzer (2025)
Speeltijd: 120
Min. Leeftijd: 14
Spelers: 1 - 4
Uitgever: 3DARTLAB
Ontwerpers: Markus Geiger
Kunstenaars: Onbekend
Mechanismen: Critical Hits and Failures, Solo / Solitaire Game, Grid Movement, Dice Rolling, Victory Points as a Resource, Campaign / Battle Card Driven, Cooperative Game, Three Dimensional Movement, Scenario / Mission / Campaign Game, Movement Points
Min. Leeftijd: 14
Spelers: 1 - 4
Uitgever: 3DARTLAB
Ontwerpers: Markus Geiger
Kunstenaars: Onbekend
Mechanismen: Critical Hits and Failures, Solo / Solitaire Game, Grid Movement, Dice Rolling, Victory Points as a Resource, Campaign / Battle Card Driven, Cooperative Game, Three Dimensional Movement, Scenario / Mission / Campaign Game, Movement Points
Beschrijving Tonen Opmerkingen Tonen Prijstrend
An epic strategic wargame with magnetized mechs and tanks placed in Germany:
You start your campaign with a little troop of elite soldiers and select their traits and equipment. Then you arrive at the enemies territory and start a campaign against their massively superior forces. During multiple missions you setup your units and activate them one after another, and fight alone, or together with a friend against the enemies. Movement and attacking is grid based. Hit, crit, damage, and ammo checks are done with a single roll with a unique die system. The missions has various end conditions, from objectives like stealing your first mech, to sabotage critical infrastructure of the enemy and others. During the missions you also steal enemy equipment and units, and you try to use those resources during the campaign to finally survive and defeat the enemy.
-description from designer
You start your campaign with a little troop of elite soldiers and select their traits and equipment. Then you arrive at the enemies territory and start a campaign against their massively superior forces. During multiple missions you setup your units and activate them one after another, and fight alone, or together with a friend against the enemies. Movement and attacking is grid based. Hit, crit, damage, and ammo checks are done with a single roll with a unique die system. The missions has various end conditions, from objectives like stealing your first mech, to sabotage critical infrastructure of the enemy and others. During the missions you also steal enemy equipment and units, and you try to use those resources during the campaign to finally survive and defeat the enemy.
-description from designer
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ag.gameitem.lastUpdated: 2025-05-20 01:54:02.436