Firepower (1984)
Temps de jeu: 60
Age min.: 12
Joueurs: 1 - 6
Editeur: Hobby Japan, The Avalon Hill Game Co
Concepteurs: S. Craig Taylor
Artistes: Dale Sheaffer, John Talbot, Charles Kibler
Mécaniques: Variable Set-up, Grid Movement, Chit-Pull System, Movement Points, Solo / Solitaire Game, Hexagon Grid, Scenario / Mission / Campaign Game, Dice Rolling, Line of Sight, Simulation
Age min.: 12
Joueurs: 1 - 6
Editeur: Hobby Japan, The Avalon Hill Game Co
Concepteurs: S. Craig Taylor
Artistes: Dale Sheaffer, John Talbot, Charles Kibler
Mécaniques: Variable Set-up, Grid Movement, Chit-Pull System, Movement Points, Solo / Solitaire Game, Hexagon Grid, Scenario / Mission / Campaign Game, Dice Rolling, Line of Sight, Simulation
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Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965.
Firepower gives players the opportunity to command squads in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any gamer.
Unit scale is individual soldiers, vehicles and equipment
Time scale is 30 seconds per turn
Map scale is 5 yards per hex, 1 yard per elevation level
216 Counters
Firepower gives players the opportunity to command squads in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any gamer.
Unit scale is individual soldiers, vehicles and equipment
Time scale is 30 seconds per turn
Map scale is 5 yards per hex, 1 yard per elevation level
216 Counters
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