Firepower (1984)
Speeltijd: 60
Min. Leeftijd: 12
Spelers: 1 - 6
Uitgever: Hobby Japan, The Avalon Hill Game Co
Ontwerpers: S. Craig Taylor
Kunstenaars: Dale Sheaffer, Charles Kibler, John Talbot
Mechanismen: Chit-Pull System, Hexagon Grid, Grid Movement, Line of Sight, Dice Rolling, Variable Set-up, Simulation, Movement Points, Solo / Solitaire Game, Scenario / Mission / Campaign Game
Min. Leeftijd: 12
Spelers: 1 - 6
Uitgever: Hobby Japan, The Avalon Hill Game Co
Ontwerpers: S. Craig Taylor
Kunstenaars: Dale Sheaffer, Charles Kibler, John Talbot
Mechanismen: Chit-Pull System, Hexagon Grid, Grid Movement, Line of Sight, Dice Rolling, Variable Set-up, Simulation, Movement Points, Solo / Solitaire Game, Scenario / Mission / Campaign Game
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965.
Firepower gives players the opportunity to command squads in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any gamer.
Unit scale is individual soldiers, vehicles and equipment
Time scale is 30 seconds per turn
Map scale is 5 yards per hex, 1 yard per elevation level
216 Counters
Firepower gives players the opportunity to command squads in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any gamer.
Unit scale is individual soldiers, vehicles and equipment
Time scale is 30 seconds per turn
Map scale is 5 yards per hex, 1 yard per elevation level
216 Counters
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ag.gameitem.lastUpdated: 2025-05-16 09:38:08.013