SeaFall (2016)

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Temps de jeu: 180
Age min.: 14
Joueurs: 3 - 5
Editeur: Plaid Hat Games, Cube Factory of Ideas, Filosofia Éditions, Devir, Heidelberger Spieleverlag, IronWall Games, Galápagos Jogos
Concepteurs: Rob Daviau
Artistes: EJ Dela Cruz, Jen Santos, Jared Blando, Rob Daviau, Brian Valeza
Mécaniques: Hand Management, Legacy Game, Grid Movement, Campaign / Battle Card Driven, Variable Player Powers, Trading

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.

In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.

Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.



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ag.gameitem.lastUpdated: 2025-05-31 14:36:26.34