SeaFall (2016)
Temps de jeu: 180
Age min.: 14
Joueurs: 3 - 5
Editeur: Galápagos Jogos, IronWall Games, Devir, Filosofia Éditions, Heidelberger Spieleverlag, Cube Factory of Ideas, Plaid Hat Games
Concepteurs: Rob Daviau
Artistes: Jen Santos, Brian Valeza, Rob Daviau, Jared Blando, EJ Dela Cruz
Mécaniques: Trading, Grid Movement, Variable Player Powers, Campaign / Battle Card Driven, Hand Management, Legacy Game
Age min.: 14
Joueurs: 3 - 5
Editeur: Galápagos Jogos, IronWall Games, Devir, Filosofia Éditions, Heidelberger Spieleverlag, Cube Factory of Ideas, Plaid Hat Games
Concepteurs: Rob Daviau
Artistes: Jen Santos, Brian Valeza, Rob Daviau, Jared Blando, EJ Dela Cruz
Mécaniques: Trading, Grid Movement, Variable Player Powers, Campaign / Battle Card Driven, Hand Management, Legacy Game
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SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.
In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.
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SeaFall
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ag.gameitem.lastUpdated: 2025-05-31 14:36:26.34