Kaijudo (2012)
Tiempo de Juego: 20
Edad Mínima: 8
Jugadores: 2
Editor: Wizards of the Coast
Diseñadores: Tyler Bielman, Bill McQuillan, Tom LaPille, Ryan Miller, Andrew Finch, Mons Johnson, James Hata, Mark Rosewater, Mike Elliott
Artistas: Mikumo, Yoko Tsukamoto, Tsutomu Kawade, Katsuhiko Kojoh, Ryoya Yuki, ZENTOYO, Hisanobu Kometani, Tsuu, Sansyu, Ozica, Ken Sugawara, Syuichi Obata, Masaki Hirooka, Iron Pot, Hisashi Momose, Eva Widermann, Haccan, Takesi Kuno, Yoshio Sugiura, Nakoi Saito, Hideaki Takamura, D-Suzuki, Miya, Nakagawa, Akira Hamada, Chris Seaman, Jason, Yusaku Nakaaki, Dustmoss, Akifumi Yamamoto, Youichi Kai, Towa, Hippo, Yarunoca, Hikaru Ikusa, Hiroyuki Tadokoro, Jesper Ejsing, Hiroshi Tanigawa, Mikio Masuda, Tomofumi Ogasawara, Yocky, Steve Prescott, Kou1, Okera, Eiji Kaneda, Somen, Toshiaki Takayama, Keita Hattori, Katsuya, Nottsuo, Asai Genji, Daisuke Izuka, Ittoku, Norikatsu Miyoshi, Soushi Hirose, Taro Yamazaki, Kairi Shoyama, Hirokoria, Atsushi Kawasaki, Ryosuke Nishiyama, Masateru Ikeda, Miho Midorikawa, Dai, Wayne Reynolds, Seki, Matt Dixon
Mecánicas: Hand Management
Edad Mínima: 8
Jugadores: 2
Editor: Wizards of the Coast
Diseñadores: Tyler Bielman, Bill McQuillan, Tom LaPille, Ryan Miller, Andrew Finch, Mons Johnson, James Hata, Mark Rosewater, Mike Elliott
Artistas: Mikumo, Yoko Tsukamoto, Tsutomu Kawade, Katsuhiko Kojoh, Ryoya Yuki, ZENTOYO, Hisanobu Kometani, Tsuu, Sansyu, Ozica, Ken Sugawara, Syuichi Obata, Masaki Hirooka, Iron Pot, Hisashi Momose, Eva Widermann, Haccan, Takesi Kuno, Yoshio Sugiura, Nakoi Saito, Hideaki Takamura, D-Suzuki, Miya, Nakagawa, Akira Hamada, Chris Seaman, Jason, Yusaku Nakaaki, Dustmoss, Akifumi Yamamoto, Youichi Kai, Towa, Hippo, Yarunoca, Hikaru Ikusa, Hiroyuki Tadokoro, Jesper Ejsing, Hiroshi Tanigawa, Mikio Masuda, Tomofumi Ogasawara, Yocky, Steve Prescott, Kou1, Okera, Eiji Kaneda, Somen, Toshiaki Takayama, Keita Hattori, Katsuya, Nottsuo, Asai Genji, Daisuke Izuka, Ittoku, Norikatsu Miyoshi, Soushi Hirose, Taro Yamazaki, Kairi Shoyama, Hirokoria, Atsushi Kawasaki, Ryosuke Nishiyama, Masateru Ikeda, Miho Midorikawa, Dai, Wayne Reynolds, Seki, Matt Dixon
Mecánicas: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763