Kaijudo (2012)
Tiempo de Juego: 20
Edad Mínima: 8
Jugadores: 2
Editor: Wizards of the Coast
Diseñadores: Mons Johnson, Mike Elliott, Ryan Miller, Andrew Finch, Tom LaPille, James Hata, Mark Rosewater, Tyler Bielman, Bill McQuillan
Artistas: Wayne Reynolds, Ittoku, Okera, Hisashi Momose, Miho Midorikawa, Toshiaki Takayama, Masaki Hirooka, Mikio Masuda, Tsuu, Nottsuo, Tomofumi Ogasawara, Steve Prescott, Kairi Shoyama, Soushi Hirose, Kou1, Towa, Dai, Asai Genji, Somen, Daisuke Izuka, Akira Hamada, Ken Sugawara, Takesi Kuno, Hiroyuki Tadokoro, Yoshio Sugiura, Miya, Nakoi Saito, Norikatsu Miyoshi, Nakagawa, Ryoya Yuki, Hippo, Ryosuke Nishiyama, Yoko Tsukamoto, Jason, Keita Hattori, Haccan, Eva Widermann, Mikumo, Katsuya, Hisanobu Kometani, Katsuhiko Kojoh, Chris Seaman, Jesper Ejsing, Hideaki Takamura, Hirokoria, Akifumi Yamamoto, Hikaru Ikusa, D-Suzuki, Masateru Ikeda, Youichi Kai, Eiji Kaneda, Taro Yamazaki, Iron Pot, Ozica, Yocky, Tsutomu Kawade, ZENTOYO, Yusaku Nakaaki, Seki, Atsushi Kawasaki, Hiroshi Tanigawa, Yarunoca, Sansyu, Matt Dixon, Syuichi Obata, Dustmoss
Mecánicas: Hand Management
Edad Mínima: 8
Jugadores: 2
Editor: Wizards of the Coast
Diseñadores: Mons Johnson, Mike Elliott, Ryan Miller, Andrew Finch, Tom LaPille, James Hata, Mark Rosewater, Tyler Bielman, Bill McQuillan
Artistas: Wayne Reynolds, Ittoku, Okera, Hisashi Momose, Miho Midorikawa, Toshiaki Takayama, Masaki Hirooka, Mikio Masuda, Tsuu, Nottsuo, Tomofumi Ogasawara, Steve Prescott, Kairi Shoyama, Soushi Hirose, Kou1, Towa, Dai, Asai Genji, Somen, Daisuke Izuka, Akira Hamada, Ken Sugawara, Takesi Kuno, Hiroyuki Tadokoro, Yoshio Sugiura, Miya, Nakoi Saito, Norikatsu Miyoshi, Nakagawa, Ryoya Yuki, Hippo, Ryosuke Nishiyama, Yoko Tsukamoto, Jason, Keita Hattori, Haccan, Eva Widermann, Mikumo, Katsuya, Hisanobu Kometani, Katsuhiko Kojoh, Chris Seaman, Jesper Ejsing, Hideaki Takamura, Hirokoria, Akifumi Yamamoto, Hikaru Ikusa, D-Suzuki, Masateru Ikeda, Youichi Kai, Eiji Kaneda, Taro Yamazaki, Iron Pot, Ozica, Yocky, Tsutomu Kawade, ZENTOYO, Yusaku Nakaaki, Seki, Atsushi Kawasaki, Hiroshi Tanigawa, Yarunoca, Sansyu, Matt Dixon, Syuichi Obata, Dustmoss
Mecánicas: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763