Kalah (700)

Min. wiek: 5
Gracze: 2
Wydawca: Lazy Days (I), (Unknown), Profound, Brookstone, Schylling, Worldwide Games, Inc., Fame Products, King International, Pressman Toy Corp., IKEA, The Canadian Group, Monkey Pod Games, Whitman Golden Ltd., E. S. Lowe Company Inc., Kontrell Industries, Spin Master Ltd., Alga, PICO PAO / Juegos de la Antigüedad, Creative Crafthouse, Plastolus Szarvas, Skor-Mor, Dujardin, SPM: Syarikat Permainan Malaysia, Daddy-O Productions, Pin International, Pavilion, Oficina do Aprendiz, Ramsons, Joen, Cayro, The Games, L. P. SeptÃmio, Hartung-Spiele, Woodstock Spiele, Estrela, VEB Plastspielwaren Berlin, Origem, Melissa & Doug, Spear's Games, Jumbo, CHH Games, Plasticart, Ludens Spirit, ABRA, Bohemia, Yellow Mountain Imports, Dal Negro, Learningsmith, Wood Expressions, Elven Games, Pelikan, Gener8 LLC, Barnes & Noble, Intermón Oxfam, Cardinal, Target, Endless Games (I), Cylinder Games, Speedgame, Schmidt Spiele, Müller Ltd. & Co. KG, DeAgostini, ASS Altenburger Spielkarten, Top-Game, Games & Graphics Inc., Toy Place, Domino-Verlag, Geoludie, Philos, Natural Wonders, Gemini-Games, Mitra, Adrenaline Brush Ltd, Classic Games, Gerd Koch, Piet Hein A/S, Lagoon Games, Great American Trading Company, Dilemma Games, WWF, Top-Toy, Joker, Square Root Games, Tactic, Planet Finska, danspil, Noris Spiele, Juguetes del Puerto, Science4You, Fratelli Fabbri Editori (Fabbri Editore), Carrom Art, Goki, Fundex, Brain Games Germany, Holzinsel, (Public Domain), Maplegrove, Brio AB, University Games, Queen Games, Piet Hein & Skjøde, Starbucks Coffee Company, Parker Brothers, RCR Terry GmbH
Projektanci: William Julius Champion Jr.
Artyści: Frank Gerwin
Mechanics: Mancala
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The most common rule set in games sold commercially as Mancala is for this game of Kalah. Mancala is actually a whole family of games. Kalah was invented in 1940 by an American, William Champion Jr.. He started selling the game in 1944, patented the rules in the 1950's, and founded the Kalah Game Co. in 1958.
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called the Kalah. A player owns the six pits closest to them and the Kalah on their right side.
The game is started with four (4) seeds in each pit. A player takes all the seeds from one of their pits, and then they are distributed one by one, counterclockwise, in the pits and the player's own Kalah, but not into the opponent's store (Kalah). If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured. If the last seed falls into the player's Kalah, they must move again. If the last seed is put into an empty pit owned by the player, they capture all contents of the opposite pit together with the capturing piece and puts them in their Kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.
The game ends when one player no longer has any seeds in any of their holes. The remaining pieces are captured by their adversary. The player who has captured the most pieces is declared the winner.
Variants:
Beginners may start with 3 seeds in each pit, but the game can also be played with 5 or 6 seeds in each pit. William Champion Jr. recommended the expert game with 6 in each pit.
In the Philippines Version (called Sungka locally) the game is often played with small shells, there are 7 pits on each side as well as the Home and the game is started with 7 shells in each pit.
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called the Kalah. A player owns the six pits closest to them and the Kalah on their right side.
The game is started with four (4) seeds in each pit. A player takes all the seeds from one of their pits, and then they are distributed one by one, counterclockwise, in the pits and the player's own Kalah, but not into the opponent's store (Kalah). If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured. If the last seed falls into the player's Kalah, they must move again. If the last seed is put into an empty pit owned by the player, they capture all contents of the opposite pit together with the capturing piece and puts them in their Kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.
The game ends when one player no longer has any seeds in any of their holes. The remaining pieces are captured by their adversary. The player who has captured the most pieces is declared the winner.
Variants:
Beginners may start with 3 seeds in each pit, but the game can also be played with 5 or 6 seeds in each pit. William Champion Jr. recommended the expert game with 6 in each pit.
In the Philippines Version (called Sungka locally) the game is often played with small shells, there are 7 pits on each side as well as the Home and the game is started with 7 shells in each pit.
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ag.gameitem.lastUpdated: 2025-05-16 15:49:15.577