Seven Days Battles (1993)
Czas gry: 120
Min. wiek: 12
Gracze: 2
Wydawca: Overlord Games, Decision Games (I)
Projektanci: Christopher Cummins, Robert G. Markham
Artyści: Dale Gallon
Mechaniki: Zone of Control, Simulation, Hexagon Grid, Dice Rolling, Grid Movement
Min. wiek: 12
Gracze: 2
Wydawca: Overlord Games, Decision Games (I)
Projektanci: Christopher Cummins, Robert G. Markham
Artyści: Dale Gallon
Mechaniki: Zone of Control, Simulation, Hexagon Grid, Dice Rolling, Grid Movement
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Includes four battles of the Civil War. Each game has its own scenarios, 2 color 34"x22" maps, and 100 counters for each battle (400 total counters). Basic, Advanced and Campaign Rules in 16 page rulebook. Has a high Solitaire Suitability Rating. Rules are based on the Blue & Gray system originally created by Jim Dunnigan of SPI.
Individual battles include:
Seven Pines
Frayser's Farm
Gaines Mill
Malvern Hill
The campaign rules allow players to combine all four battles into one longer conflict recreating the Seven Days.
Integrates with:
Savage Station
Individual battles include:
Seven Pines
Frayser's Farm
Gaines Mill
Malvern Hill
The campaign rules allow players to combine all four battles into one longer conflict recreating the Seven Days.
Integrates with:
Savage Station
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ag.gameitem.lastUpdated: 2025-05-17 07:50:44.605