PanzerBlitz: ACAV – Mechanized Warfare in Vietnam (1973)
Tempo di Gioco: 120
Età Min.: 0
Giocatori: 2
Editore: JagdPanther Publications, Amarillo Design Bureau, Inc., (Web published)
Designer: Stephen V. Cole, Joy Cohn, Rick "Butcher" Pavek
Artisti: Rick "Butcher" Pavek, Stephen V. Cole
Meccaniche: Simulation, Hexagon Grid
Età Min.: 0
Giocatori: 2
Editore: JagdPanther Publications, Amarillo Design Bureau, Inc., (Web published)
Designer: Stephen V. Cole, Joy Cohn, Rick "Butcher" Pavek
Artisti: Rick "Butcher" Pavek, Stephen V. Cole
Meccaniche: Simulation, Hexagon Grid
Mostra Descrizione Mostra Commenti Andamento Prezzi
This game does not portray the jungle war in the boonies, but the regular war on the coastal plains. It is here that the war reached its final stages, and will eventually be won or lost ... The terrain involved is quite similar to a few patches south of Hue...
This game looks a lot like PanzerBlitz, and the maps line up, and the factors inter-relate pretty well. That is intentional. PzB is a good game, and more than that a good game system ... You can call this a variant of PzB if you wish. Or, see if PanzerGrenadiers would have done better than American Rangers in Vietnam.
—description from the publisher
ACAV consists primarily of a set of maps, unit counters (including Huey and Cobra helicopters), and scenarios along with some additional rules. Although described as if it were a stand-alone game, ACAV lacks any rules for movement and combat -- so it is actually an expansion module for PanzerBlitz.
The game was published in issue #2 of JagdPanther magazine which has been rereleased in PDF format by Amarillo Design Bureau.
—user summary
This game looks a lot like PanzerBlitz, and the maps line up, and the factors inter-relate pretty well. That is intentional. PzB is a good game, and more than that a good game system ... You can call this a variant of PzB if you wish. Or, see if PanzerGrenadiers would have done better than American Rangers in Vietnam.
—description from the publisher
ACAV consists primarily of a set of maps, unit counters (including Huey and Cobra helicopters), and scenarios along with some additional rules. Although described as if it were a stand-alone game, ACAV lacks any rules for movement and combat -- so it is actually an expansion module for PanzerBlitz.
The game was published in issue #2 of JagdPanther magazine which has been rereleased in PDF format by Amarillo Design Bureau.
—user summary
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ag.gameitem.lastUpdated: 2025-05-14 09:00:38.208