War Law (1993)
Czas gry: 90
Min. wiek: 12
Gracze: 2
Wydawca: Iron Crown Enterprises
Projektanci: Lem Richards, Coleman Charlton, Ron Goral, Tim Taylor, Ross Henton, David Eubanks
Artyści: Angus McBride, Terry Amthor, Jonathan Hart Eddy, Jeremy Raben
Mechaniki: Movement Points, Paper-and-Pencil, Hexagon Grid, Simulation, Role Playing, Dice Rolling
Min. wiek: 12
Gracze: 2
Wydawca: Iron Crown Enterprises
Projektanci: Lem Richards, Coleman Charlton, Ron Goral, Tim Taylor, Ross Henton, David Eubanks
Artyści: Angus McBride, Terry Amthor, Jonathan Hart Eddy, Jeremy Raben
Mechaniki: Movement Points, Paper-and-Pencil, Hexagon Grid, Simulation, Role Playing, Dice Rolling
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"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
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ag.gameitem.lastUpdated: 2025-05-13 00:38:30.082