Isle of Trains (2014)
Tiempo de Juego: 45
Edad Mínima: 13
Jugadores: 2 - 4
Editor: Dice Hate Me Games, Lookout Games, Looping Games
Diseñadores: Dan Keltner, Seth Jaffee
Artistas: Daniel Guidera, Christopher Kirkman
Mecánicas: Move Through Deck, Hand Management, Multi-Use Cards, Tech Trees / Tech Tracks, Income, Variable Player Powers, Set Collection, Action Points, Modular Board, Layering, Tags, Contracts, Turn Order: Progressive, Sudden Death Ending
Edad Mínima: 13
Jugadores: 2 - 4
Editor: Dice Hate Me Games, Lookout Games, Looping Games
Diseñadores: Dan Keltner, Seth Jaffee
Artistas: Daniel Guidera, Christopher Kirkman
Mecánicas: Move Through Deck, Hand Management, Multi-Use Cards, Tech Trees / Tech Tracks, Income, Variable Player Powers, Set Collection, Action Points, Modular Board, Layering, Tags, Contracts, Turn Order: Progressive, Sudden Death Ending
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.
Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars.
When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!
Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!
Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars.
When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!
Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-05-12 03:31:45.415