Age of Innovation (2023)
Playtime: 200
Min. Age: 14
Players: 1 - 5
Publisher: Swan Panasia Co., Ltd., Korea Boardgames, Maldito Games, Cranio Creations, IGAMES, White Goblin Games, Gém Klub Kft., Super Meeple, Geekach Games, Feuerland Spiele, テンデイズゲームズ(TendaysGames), Portal Games, Capstone Games
Designers: Helge Ostertag
Artists: Lukas Siegmon, Álvaro Calvo Escudero
Mechanics: End Game Bonuses, Variable Set-up, Network and Route Building, Income, Turn Order: Pass Order, Modular Board, Hexagon Grid, Contracts, Victory Points as a Resource, Variable Player Powers
Min. Age: 14
Players: 1 - 5
Publisher: Swan Panasia Co., Ltd., Korea Boardgames, Maldito Games, Cranio Creations, IGAMES, White Goblin Games, Gém Klub Kft., Super Meeple, Geekach Games, Feuerland Spiele, テンデイズゲームズ(TendaysGames), Portal Games, Capstone Games
Designers: Helge Ostertag
Artists: Lukas Siegmon, Álvaro Calvo Escudero
Mechanics: End Game Bonuses, Variable Set-up, Network and Route Building, Income, Turn Order: Pass Order, Modular Board, Hexagon Grid, Contracts, Victory Points as a Resource, Variable Player Powers
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Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
—description from the publisher
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
—description from the publisher
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The game was also published under these names:
Ера інновацій ,
Terra Mystica: L'Era delle Scoperte ,
Terra Mystica: Találmányok kora ,
La Era de la Innovación ,
Age of Innovation ,
Era Innowacji ,
テラミスティカ:革新の時代 ,
神秘大地:大創造時代 ,
혁신의 시대
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ag.gameitem.lastUpdated: 2025-05-29 18:12:16.685