The Princes of Florence (2000)
Temps de jeu: 100
Age min.: 12
Joueurs: 1 - 5
Editeur: Pro Ludo, Nexus Editrice, BGA Plus, alea, Engames, Rio Grande Games, Excalibur (Board Game), Korea Boardgames, Delirium Games, uplay.it edizioni, Lacerta, Ystari Games, Ravensburger, Quined Games, Zvezda, Wargames Club Publishing, Cranio Creations, Quined White Goblin Games, Broadway Toys LTD, Don't Panic Games, WizKids (I)
Concepteurs: Jens Christopher Ulrich, Wolfgang Kramer, Richard Ulrich
Artistes: Lukas Siegmon, Richard Ulrich, Franz Vohwinkel, Eckhard Freytag, Mirco Paganessi, Arnaud Demaegd, Wolfgang Kramer
Mécaniques: Auction / Bidding, Tile Placement, Grid Coverage, Victory Points as a Resource, End Game Bonuses
Age min.: 12
Joueurs: 1 - 5
Editeur: Pro Ludo, Nexus Editrice, BGA Plus, alea, Engames, Rio Grande Games, Excalibur (Board Game), Korea Boardgames, Delirium Games, uplay.it edizioni, Lacerta, Ystari Games, Ravensburger, Quined Games, Zvezda, Wargames Club Publishing, Cranio Creations, Quined White Goblin Games, Broadway Toys LTD, Don't Panic Games, WizKids (I)
Concepteurs: Jens Christopher Ulrich, Wolfgang Kramer, Richard Ulrich
Artistes: Lukas Siegmon, Richard Ulrich, Franz Vohwinkel, Eckhard Freytag, Mirco Paganessi, Arnaud Demaegd, Wolfgang Kramer
Mécaniques: Auction / Bidding, Tile Placement, Grid Coverage, Victory Points as a Resource, End Game Bonuses
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In The Princes of Florence, players attract artists and scholars to their palace while trying to become the most prestigious family in Florence.
Over seven rounds, players attempt to score points in various ways, with most points being earned by playing profession cards to generate "work points", which can be exchanged for money or victory points. The game includes a variety of professions, such astronomers, organists, and architects; each profession is attracted to a particular combination of building, landscape feature, and social freedom, and players acquire these items via auctions. The more that a player can match these preferences, the more work points they earn — but the minimum requirement of work points increases each round, and you must meet that threshold in order to convert the work points.
Over seven rounds, players attempt to score points in various ways, with most points being earned by playing profession cards to generate "work points", which can be exchanged for money or victory points. The game includes a variety of professions, such astronomers, organists, and architects; each profession is attracted to a particular combination of building, landscape feature, and social freedom, and players acquire these items via auctions. The more that a player can match these preferences, the more work points they earn — but the minimum requirement of work points increases each round, and you must meet that threshold in order to convert the work points.
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ag.gameitem.lastUpdated: 2025-05-10 06:48:08.78