Best Allies: Rules for Gaming 18th Century Battles (2016)

Image du jeu 419cd83f969a053e01969a305a4c021a_thb.jpg 🔎
Temps de jeu: 240
Age min.: 12
Joueurs: 2 - 6
Editeur: Veni Vidi Vici
Concepteurs: John Holroyd, Justin G. Taylor
Artistes: Inconnu
Mécaniques: Measurement Movement, Simulation, Dice Rolling

The 18th century in Europe saw a massive development in weapons and tactics. The musket was refined into a flintlock, smoothbore with a socket bayonet. Although accuracy was low, which limited effective fire to very short ranges, volume of fire improved considerably and units were capable of firing three and sometimes four rounds a minute. The infantryman was now capable of combining the roles of musketeer and pikeman in one. And to maximise firepower, formations became wider. The aim was to move a formation to within range of the enemy and then overwhelm them with firepower. Only rarely was a bayonet charge needed.

—description from the rulebook

Units of 3 bases represent an infantry battalion or cavalry squadron. Suggested basing sizes are given for 6, 15, and 25/28mm figures.

Players take turns activating one brigade at a time. Each brigade commander is rated as Poor, Average, or Excellent, which allows the commander to activate 1-3 groups of brigade units. After all brigades have activated, combat occurs.

The game includes army lists for various 18th century wars: Great Norther War, American Indian Wars, War of Spanish Succession, Wars Against the Turks, Jacobite Risings, Seven Years War, American War of Independence, and the French Revolutionary Wars.



Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché. Place de marché
Le jeu a également été publié sous ces noms: Best Allies: Rules for Gaming 18th Century Battles

Jeux liés

ag.gameitem.lastUpdated: 2025-05-12 08:47:38.61