Classic BattleTech: Combat Equipment (2005)
Tempo de Jogo: 120
Idade Mín.: 14
Jogadores: 2 - 6
Editora: Fanpro
Designers: Chris Hartford, Randall N. Bills, Nick Marsala, Paul Sjardijn, Ken Horner, David L. McCulloch, Chris Trossen, Herbert A. Beas II
Artistas: Jason Vargas, Doug Chaffee, Franz Vohwinkel, Chris Lewis, Michael Miller (II), Randall N. Bills, Matthew Plog
Mecânicas: Hexagon Grid, Dice Rolling, Variable Player Powers, Role Playing
Idade Mín.: 14
Jogadores: 2 - 6
Editora: Fanpro
Designers: Chris Hartford, Randall N. Bills, Nick Marsala, Paul Sjardijn, Ken Horner, David L. McCulloch, Chris Trossen, Herbert A. Beas II
Artistas: Jason Vargas, Doug Chaffee, Franz Vohwinkel, Chris Lewis, Michael Miller (II), Randall N. Bills, Matthew Plog
Mecânicas: Hexagon Grid, Dice Rolling, Variable Player Powers, Role Playing
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Publisher Blurb:
The Cutting Edge!
As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.
Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for the battlefield, Combat Equipment also contains a rules expansion allowing players to build non-combat vehicles from buses to trains and large atmospheric craft to super-large wet navy vessels. Also included: a full technical readout section detailing fourteen new battle armor designs in various stages of prototype development; eight new ProtoMechs; and pre-printed record sheets for the battle armor and ProtoMech designs.
The Cutting Edge!
As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.
Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for the battlefield, Combat Equipment also contains a rules expansion allowing players to build non-combat vehicles from buses to trains and large atmospheric craft to super-large wet navy vessels. Also included: a full technical readout section detailing fourteen new battle armor designs in various stages of prototype development; eight new ProtoMechs; and pre-printed record sheets for the battle armor and ProtoMech designs.
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Classic BattleTech: Combat Equipment
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