Story of Many (2026)
Temps de jeu: 240
Age min.: 13
Joueurs: 1 - 4
Editeur: Haunted Mill Games
Concepteurs: Thanos Liotiris, George Pissas
Artistes: Tomasz Jedruszek, Erel Maatita, George Pissas, Triantafyllia Vassou, Dimitrios Marsitopoulos, Greg Danton, Ethan Tziokas
Mécaniques: Role Playing, Multiple Maps, Narrative Choice / Paragraph, Paper-and-Pencil, Cooperative Game, Deck, Bag, and Pool Building, Variable Player Powers, Turn Order: Claim Action, Scenario / Mission / Campaign Game, Legacy Game, Critical Hits and Failures, Dice Rolling, Campaign / Battle Card Driven
Age min.: 13
Joueurs: 1 - 4
Editeur: Haunted Mill Games
Concepteurs: Thanos Liotiris, George Pissas
Artistes: Tomasz Jedruszek, Erel Maatita, George Pissas, Triantafyllia Vassou, Dimitrios Marsitopoulos, Greg Danton, Ethan Tziokas
Mécaniques: Role Playing, Multiple Maps, Narrative Choice / Paragraph, Paper-and-Pencil, Cooperative Game, Deck, Bag, and Pool Building, Variable Player Powers, Turn Order: Claim Action, Scenario / Mission / Campaign Game, Legacy Game, Critical Hits and Failures, Dice Rolling, Campaign / Battle Card Driven
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Story of Many is a cooperative fantasy adventure board game for 1-4 players about exploring a vast land, combating deadly foes, and delving into mysterious adventure sites. With over 400,000 words of adventure text, and limitless possibilities for creating and advancing your own character, brave a world filled with profound lore and hard choices. Story of Many emphasizes exploration, storytelling and challenging combat, making it an engaging experience for all board game and table-top RPG fans.
Open-world exploration is a core element of Story of Many designed to capture the sense of freedom and discovery. The world map represents the expansive and interconnected regions of Varda - each with its unique landscape, challenges, and opportunities. These regions include dense rainforests, uncharted islands, desolate ruins, sprawling eldritch cities, and treacherous dungeons. As players progress, they will uncover the game's intricate lore, and influence the unfolding story. Their choices will lead to different branching paths and outcomes.
Combat is fast, unforgiving, and delivers a fresh experience every time, as the players will pit against more than 200 unique enemies. Combat is resolved using dice and miniatures. By defeating enemies and exploring, characters gain experience to develop their abilities. Character development is achieved through a massive, interconnected web of nodes encompassing passive traits, abilities, spells, trigger actions, setting it apart from any other game of the genre. No fighter will ever be the same!
CREATE YOUR HERO. EXPLORE THE LAND. CHOOSE WISELY.
—description from the designer
Open-world exploration is a core element of Story of Many designed to capture the sense of freedom and discovery. The world map represents the expansive and interconnected regions of Varda - each with its unique landscape, challenges, and opportunities. These regions include dense rainforests, uncharted islands, desolate ruins, sprawling eldritch cities, and treacherous dungeons. As players progress, they will uncover the game's intricate lore, and influence the unfolding story. Their choices will lead to different branching paths and outcomes.
Combat is fast, unforgiving, and delivers a fresh experience every time, as the players will pit against more than 200 unique enemies. Combat is resolved using dice and miniatures. By defeating enemies and exploring, characters gain experience to develop their abilities. Character development is achieved through a massive, interconnected web of nodes encompassing passive traits, abilities, spells, trigger actions, setting it apart from any other game of the genre. No fighter will ever be the same!
CREATE YOUR HERO. EXPLORE THE LAND. CHOOSE WISELY.
—description from the designer
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Story of Many
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ag.gameitem.lastUpdated: 2025-05-04 02:54:45.94