Android: Netrunner – A Study in Static (2013)
Playtime: 45
Min. Age: 14
Players: 2
Publisher: Heidelberger Spieleverlag, Giochi Uniti, Galakta, Edge Entertainment, Fantasy Flight Games
Designers: Lukas Litzsinger, Richard Garfield
Artists: Amelie Hutt, Mauricio Herrera, Juan Manuel Tumburus, Christina Davis, Adam S. Doyle
Mechanics: Variable Player Powers, Secret Unit Deployment, Hand Management, Action Points
Min. Age: 14
Players: 2
Publisher: Heidelberger Spieleverlag, Giochi Uniti, Galakta, Edge Entertainment, Fantasy Flight Games
Designers: Lukas Litzsinger, Richard Garfield
Artists: Amelie Hutt, Mauricio Herrera, Juan Manuel Tumburus, Christina Davis, Adam S. Doyle
Mechanics: Variable Player Powers, Secret Unit Deployment, Hand Management, Action Points
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Game description from the publisher:
Time is relative. Time can be manipulated. The fourth Data Pack in the "Genesis Cycle" for Android: Netrunner, A Study in Static focuses on developing each faction's traditional strengths even as it opens up new strategies for players to explore; each of the four Corporations receives a new piece of ice, and all three Runners receive a new icebreaker. New resources and agendas permit players to pursue tightly focused deck builds centered around an increasing number of tricks and traps. Meanwhile, A Study in Static also allows players to reevaluate their existing decks and reconfigure them for greater efficiency.
With their advancements in ice, icebreakers, and hardware, the sixty new cards from A Study in Static (three copies each of twenty individual cards) escalate the game's cyberstruggles to a new form of art. No longer do the factions content themselves to building and breaking snares and subroutines; they turn their attentions to the flow of time itself. So much as time is a matter of perception and of movement, A Study in Static is a study in the ability to accelerate and impede the passage of time.
Time is relative. Time can be manipulated. The fourth Data Pack in the "Genesis Cycle" for Android: Netrunner, A Study in Static focuses on developing each faction's traditional strengths even as it opens up new strategies for players to explore; each of the four Corporations receives a new piece of ice, and all three Runners receive a new icebreaker. New resources and agendas permit players to pursue tightly focused deck builds centered around an increasing number of tricks and traps. Meanwhile, A Study in Static also allows players to reevaluate their existing decks and reconfigure them for greater efficiency.
With their advancements in ice, icebreakers, and hardware, the sixty new cards from A Study in Static (three copies each of twenty individual cards) escalate the game's cyberstruggles to a new form of art. No longer do the factions content themselves to building and breaking snares and subroutines; they turn their attentions to the flow of time itself. So much as time is a matter of perception and of movement, A Study in Static is a study in the ability to accelerate and impede the passage of time.
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ag.gameitem.lastUpdated: 2025-05-03 19:29:09.475