Android: Netrunner – A Study in Static (2013)
Temps de jeu: 45
Age min.: 14
Joueurs: 2
Editeur: Fantasy Flight Games, Galakta, Heidelberger Spieleverlag, Edge Entertainment, Giochi Uniti
Concepteurs: Lukas Litzsinger, Richard Garfield
Artistes: Juan Manuel Tumburus, Christina Davis, Mauricio Herrera, Adam S. Doyle, Amelie Hutt
Mécaniques: Variable Player Powers, Action Points, Secret Unit Deployment, Hand Management
Age min.: 14
Joueurs: 2
Editeur: Fantasy Flight Games, Galakta, Heidelberger Spieleverlag, Edge Entertainment, Giochi Uniti
Concepteurs: Lukas Litzsinger, Richard Garfield
Artistes: Juan Manuel Tumburus, Christina Davis, Mauricio Herrera, Adam S. Doyle, Amelie Hutt
Mécaniques: Variable Player Powers, Action Points, Secret Unit Deployment, Hand Management
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Game description from the publisher:
Time is relative. Time can be manipulated. The fourth Data Pack in the "Genesis Cycle" for Android: Netrunner, A Study in Static focuses on developing each faction's traditional strengths even as it opens up new strategies for players to explore; each of the four Corporations receives a new piece of ice, and all three Runners receive a new icebreaker. New resources and agendas permit players to pursue tightly focused deck builds centered around an increasing number of tricks and traps. Meanwhile, A Study in Static also allows players to reevaluate their existing decks and reconfigure them for greater efficiency.
With their advancements in ice, icebreakers, and hardware, the sixty new cards from A Study in Static (three copies each of twenty individual cards) escalate the game's cyberstruggles to a new form of art. No longer do the factions content themselves to building and breaking snares and subroutines; they turn their attentions to the flow of time itself. So much as time is a matter of perception and of movement, A Study in Static is a study in the ability to accelerate and impede the passage of time.
Time is relative. Time can be manipulated. The fourth Data Pack in the "Genesis Cycle" for Android: Netrunner, A Study in Static focuses on developing each faction's traditional strengths even as it opens up new strategies for players to explore; each of the four Corporations receives a new piece of ice, and all three Runners receive a new icebreaker. New resources and agendas permit players to pursue tightly focused deck builds centered around an increasing number of tricks and traps. Meanwhile, A Study in Static also allows players to reevaluate their existing decks and reconfigure them for greater efficiency.
With their advancements in ice, icebreakers, and hardware, the sixty new cards from A Study in Static (three copies each of twenty individual cards) escalate the game's cyberstruggles to a new form of art. No longer do the factions content themselves to building and breaking snares and subroutines; they turn their attentions to the flow of time itself. So much as time is a matter of perception and of movement, A Study in Static is a study in the ability to accelerate and impede the passage of time.
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ag.gameitem.lastUpdated: 2025-05-03 19:29:09.475