Xenotactics (2018)
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 2
Uitgever: (Web published)
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Re-rolling and Locking, Interrupts, Line of Sight, Action Points, Role Playing, Dice Rolling, Scenario / Mission / Campaign Game, Push Your Luck, Stat Check Resolution
Min. Leeftijd: 12
Spelers: 2
Uitgever: (Web published)
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Re-rolling and Locking, Interrupts, Line of Sight, Action Points, Role Playing, Dice Rolling, Scenario / Mission / Campaign Game, Push Your Luck, Stat Check Resolution
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Xenotactics is a 28mm tactical sci-fi skirmish game where rival warbands face off on worlds far far away.
The gameplay is centered around meaningful player decisions. Among other things, you'll be making tough choices activating your warband, reacting to enemies during their turn, flanking enemies and deciding when to play it safe and when to take risks.
Xenotactics has no modifiers to calculate, tables to look up or tons of counters to clutter the battlefield. A mission lasts under an hour so you can finish a short campaign in an evening. Or play best out of three if you have a competitive craving. As warbands only number a few miniatures they're quick to paint and prepare for battle.
The game is not associated with any specific line of models, instead you use whatever models you like best or happen to own thanks to the character creation rules. This allows you to create balanced statlines with for miniatures from almost any sci-fi miniature range. A warband usually numbers about 10 miniatures.
You can read the rules online on the games webpage. A pdf ruleset is also available which expands the game with campaign rules.
—description from the designer
The gameplay is centered around meaningful player decisions. Among other things, you'll be making tough choices activating your warband, reacting to enemies during their turn, flanking enemies and deciding when to play it safe and when to take risks.
Xenotactics has no modifiers to calculate, tables to look up or tons of counters to clutter the battlefield. A mission lasts under an hour so you can finish a short campaign in an evening. Or play best out of three if you have a competitive craving. As warbands only number a few miniatures they're quick to paint and prepare for battle.
The game is not associated with any specific line of models, instead you use whatever models you like best or happen to own thanks to the character creation rules. This allows you to create balanced statlines with for miniatures from almost any sci-fi miniature range. A warband usually numbers about 10 miniatures.
You can read the rules online on the games webpage. A pdf ruleset is also available which expands the game with campaign rules.
—description from the designer
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Xenotactics
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ag.gameitem.lastUpdated: 2025-05-19 21:34:24.426