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Codenames (2015)

Game Image 419cd83f96780f1701967b78d3f24093_thb.jpg 🔎
Playtime: 15
Min. Age: 14
Players: 2 - 8
Publisher: SuperHeated Neurons, Hobby Japan, Asmodee, Feelindigo, Cuaca Cerah Games, Boardgame Space, MINDOK, DiceTree Games, Ponva d.o.o., GaGa Games, Pridemage Games, More Fun Co., Ltd., TWOPLUS Games, One Moment Games, Land of Beautiful Mind (سرزمین ذهن زیبا), IELLO, Nordic Games ehf, White Goblin Games, Heidelberger Spieleverlag, Rebel Sp. z o.o., Lex Games, Devir, Fantasmagoria, Kaissa Chess & Games, Brain Games, Gém Klub Kft., Broadway Toys LTD, Nordic Games GmbH, Czech Games Edition, Gaming Library, Enigma (Bergsala Enigma), Cranio Creations, Golden Egg Games, MIPL
Designers: Vlaada Chvátil
Artists: Tomáš Kučerovský, Filip Murmak, Stéphane Gantiez
Mechanics: Memory, Push Your Luck, Communication Limits, Team-Based Game

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.

In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.

Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.



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ag.gameitem.lastUpdated: 2025-04-28 22:31:39.564