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Codenames (2015)

Game Image 419cd83f96780f1701967b78d3f24093_thb.jpg 🔎
Playtime: 15
Min. Age: 14
Players: 2 - 8
Publisher: Ponva d.o.o., Lex Games, Gém Klub Kft., DiceTree Games, More Fun Co., Ltd., Rebel Sp. z o.o., TWOPLUS Games, Enigma (Bergsala Enigma), Feelindigo, Gaming Library, Pridemage Games, Golden Egg Games, One Moment Games, White Goblin Games, Devir, GaGa Games, Cranio Creations, Broadway Toys LTD, Cuaca Cerah Games, Fantasmagoria, Brain Games, Hobby Japan, Czech Games Edition, SuperHeated Neurons, MIPL, Boardgame Space, Land of Beautiful Mind (سرزمین ذهن زیبا), Nordic Games ehf, Heidelberger Spieleverlag, IELLO, MINDOK, Kaissa Chess & Games, Nordic Games GmbH, Asmodee
Designers: Vlaada Chvátil
Artists: Stéphane Gantiez, Tomáš Kučerovský, Filip Murmak
Mechanics: Push Your Luck, Memory, Team-Based Game, Communication Limits

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.

In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.

Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.



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ag.gameitem.lastUpdated: 2025-04-28 22:31:39.564