Sub-Zero (2024)
Temps de jeu: 60
Age min.: 10
Joueurs: 2 - 5
Editeur: Dawn Town Games (DTG)
Concepteurs: Cristian Confalonieri
Artistes: Nicoletta Migaldi
Mécaniques: Area Majority / Influence, Action / Event, Worker Placement, Dice Rolling, Variable Player Powers
Age min.: 10
Joueurs: 2 - 5
Editeur: Dawn Town Games (DTG)
Concepteurs: Cristian Confalonieri
Artistes: Nicoletta Migaldi
Mécaniques: Area Majority / Influence, Action / Event, Worker Placement, Dice Rolling, Variable Player Powers
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As a faction of Arctic animals take over territories and stockpile food to survive the winter. Fight the cold, avoid humans, and escape the polar bears!
In Sub-Zero, you lead a faction of arctic animals chosen from Walrus, Goose, Musk Ox, Bald Eagle, Arctic Fox, and Lemming.
The first player of the turn rolls a set of dice indicating the actions available for that turn, the players in clockwise order choose which dice to use and remove it from the pool available to the others.
From the season's black dice set, you can then place your animals on the board, collect food from a territory and lower its value, use your faction's special action (each faction is different from the others), spend a point to choose a specific action of the dice
From the blue die of the season, freeze a territory by lowering its value, grow grass on a territory by raising its value, place a human scientific expedition on a territory, collect food, or send a Polar Bear against the animals of the other factions.
The game takes place in 15 rounds divided into 3 seasons: spring, summer, and autumn.
At each change of season, the actions guided by the dice make the game more and more "tiring" for the animals, decreasing the proliferation of animals, reducing the possibility of collecting food, increasing the possibility of the presence of ice, humans and bear attacks Polar
Food points are earned by maintaining a majority in territories, collecting food during the game, and collecting components for game objectives, which are selected at the start of the game.
At the end of the 3 seasons, the player with the most points will have won the game and let his faction's pets get through Sub-Zero's cold winter!
In Sub-Zero, you lead a faction of arctic animals chosen from Walrus, Goose, Musk Ox, Bald Eagle, Arctic Fox, and Lemming.
The first player of the turn rolls a set of dice indicating the actions available for that turn, the players in clockwise order choose which dice to use and remove it from the pool available to the others.
From the season's black dice set, you can then place your animals on the board, collect food from a territory and lower its value, use your faction's special action (each faction is different from the others), spend a point to choose a specific action of the dice
From the blue die of the season, freeze a territory by lowering its value, grow grass on a territory by raising its value, place a human scientific expedition on a territory, collect food, or send a Polar Bear against the animals of the other factions.
The game takes place in 15 rounds divided into 3 seasons: spring, summer, and autumn.
At each change of season, the actions guided by the dice make the game more and more "tiring" for the animals, decreasing the proliferation of animals, reducing the possibility of collecting food, increasing the possibility of the presence of ice, humans and bear attacks Polar
Food points are earned by maintaining a majority in territories, collecting food during the game, and collecting components for game objectives, which are selected at the start of the game.
At the end of the 3 seasons, the player with the most points will have won the game and let his faction's pets get through Sub-Zero's cold winter!
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ag.gameitem.lastUpdated: 2025-05-03 01:46:48.998