Nibar's Keep (1987)
Temps de jeu: 45
Age min.: 12
Joueurs: 2
Editeur: Tactical Studies Rules (TSR)
Concepteurs: C. C. Stoll
Artistes: Dave LaForce, Jennell Allyn Jaquays
Mécaniques: Variable Set-up, Grid Movement, Hexagon Grid, Movement Points, Line of Sight, Dice Rolling
Age min.: 12
Joueurs: 2
Editeur: Tactical Studies Rules (TSR)
Concepteurs: C. C. Stoll
Artistes: Dave LaForce, Jennell Allyn Jaquays
Mécaniques: Variable Set-up, Grid Movement, Hexagon Grid, Movement Points, Line of Sight, Dice Rolling
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Nibar's Keep is a short game of tactical combat for two players. Each player assumes the role of a warrior in Nibar's arena. Each warrior is aided by a force of diverse creatures, some of which are magically summoned after the game has started. To win the game, a player must accomplish either of the following two objectives:
1) Move one's own warrior onto one of the two rune hexes guarded by the opponent; or,
2) Inflict two wounds on the opponent's warrior
Published in Dragon magazine, Issue #118.
1) Move one's own warrior onto one of the two rune hexes guarded by the opponent; or,
2) Inflict two wounds on the opponent's warrior
Published in Dragon magazine, Issue #118.
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ag.gameitem.lastUpdated: 2025-04-29 07:33:19.815