Carcassonne (2000)

Age min.: 7
Joueurs: 2 - 5
Editeur: Brain Games, Piatnik, Fantasmagoria, Kaissa Chess & Games, Ponva d.o.o., Hans im Glück, Astrel Games, Bard Centrum Gier, Filosofia Éditions, Grow Jogos e Brinquedos, Hobby World, Paper Iyagi, Korea Boardgames, Albi, Ísöld ehf., Rio Grande Games, Schmidt Spiele, Swan Panasia Co., Ltd., Stupor Mundi, Nordic Games ehf, 999 Games, Z-Man Games, Giochi Uniti, Feelindigo, Smart Ltd, Möbius Games, NeoTroy Games, Enigma (Bergsala Enigma), Lautapelit.fi, MINDOK, Ventura Games, cutia.ro, Monkey Time, Midgaard Games, Venice Connection, Devir, SuperHeated Neurons
Concepteurs: Klaus-Jürgen Wrede
Artistes: Chris Quilliams, Marcel Gröber, Doris Matthäus, Franz-Georg Stämmele, Anne Pätzke
Mécaniques: Tile Placement, Map Addition, Enclosure, Pattern Building, Area Majority / Influence
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Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of his/her meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
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