Operation Desert Weirdness (1992)
Tempo de Jogo: 120
Idade Mín.: 15
Jogadores: 2
Editora: XTR Corp
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Hexagon Grid
Idade Mín.: 15
Jogadores: 2
Editora: XTR Corp
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Hexagon Grid
Mostrar Descrição Mostrar Comentários Tendência de Preço
Published in Command # 16, Operation Desert Weirdness expands the "Desert Storm: The Mother of All Battles" base game. This expansion adds new counters for Japanese, Soviet and Iranian. And new rules and scenarios for Iranian intervention in the Iraqi side, and Soviet intervention in the Iraqi or Coalition side.
The Desert Storm: The Mother of All Battles base game is a one- or two-player operational simulation of the Gulf War. It focused almost exclusively on the Coalition ground war that liberated Kuwait and shattered the occupying Iraqi army.
The game included a 22" x 34" hex map of the significant terrain in the Kuwaiti Theatre of Operations, 192 counters, and 20 pages of rules, charts, and tables.
Rules are split into both a basic and an advanced game. There are separate rules for solitaire play.
The U.S./Coalition player had to completely liberate Kuwait to have a chance to win. If Kuwait was liberated within 12 game turns, the player who has gained the most 'points' in inflicting losses on their opponent, was the winner. The Coalition player had to be aggressive in order to completely clear Iraqi units from all Kuwaiti cities, towns, oilfields, and airfields, otherwise the Iraqi player would win.
The Desert Storm: The Mother of All Battles base game is a one- or two-player operational simulation of the Gulf War. It focused almost exclusively on the Coalition ground war that liberated Kuwait and shattered the occupying Iraqi army.
The game included a 22" x 34" hex map of the significant terrain in the Kuwaiti Theatre of Operations, 192 counters, and 20 pages of rules, charts, and tables.
Rules are split into both a basic and an advanced game. There are separate rules for solitaire play.
The U.S./Coalition player had to completely liberate Kuwait to have a chance to win. If Kuwait was liberated within 12 game turns, the player who has gained the most 'points' in inflicting losses on their opponent, was the winner. The Coalition player had to be aggressive in order to completely clear Iraqi units from all Kuwaiti cities, towns, oilfields, and airfields, otherwise the Iraqi player would win.
Atualmente não temos dados de preço para este jogo.
Este jogo não está sendo negociado no mercado atualmente:
Este jogo não está listado no mercado atualmente. Se você quer vender o seu, adicione-o ao mercado.
Mercado
O jogo também foi publicado com estes nomes:
Operation Desert Weirdness
Jogos Relacionados
ag.gameitem.lastUpdated: 2025-04-27 09:48:38.244