Mansions of Madness: Second Edition – Horrific Journeys: Expansion (2018)
Speeltijd: 180
Min. Leeftijd: 14
Spelers: 1 - 5
Uitgever: Galápagos Jogos, Hobby World, Asterion Press, Edge Entertainment, Korea Boardgames, Fantasy Flight Games, Galakta, ADC Blackfire Entertainment
Ontwerpers: Kara Centell-Dunk
Kunstenaars: Onbekend
Mechanismen: Role Playing, Area Movement, Traitor Game, Cooperative Game, Modular Board, Variable Player Powers, Dice Rolling, Team-Based Game, Hand Management
Min. Leeftijd: 14
Spelers: 1 - 5
Uitgever: Galápagos Jogos, Hobby World, Asterion Press, Edge Entertainment, Korea Boardgames, Fantasy Flight Games, Galakta, ADC Blackfire Entertainment
Ontwerpers: Kara Centell-Dunk
Kunstenaars: Onbekend
Mechanismen: Role Playing, Area Movement, Traitor Game, Cooperative Game, Modular Board, Variable Player Powers, Dice Rolling, Team-Based Game, Hand Management
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In the skies above the Atlantic, a dirigible's peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat.
Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrocities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigator of Arkham must first survive their journey!
—description from the publisher
Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrocities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigator of Arkham must first survive their journey!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-23 17:14:05.674