Mansions of Madness: Second Edition – Horrific Journeys: Expansion (2018)
Tiempo de Juego: 180
Edad Mínima: 14
Jugadores: 1 - 5
Editor: Asterion Press, ADC Blackfire Entertainment, Korea Boardgames, Hobby World, Edge Entertainment, Fantasy Flight Games, Galápagos Jogos, Galakta
Diseñadores: Kara Centell-Dunk
Artistas: Desconocido
Mecánicas: Role Playing, Cooperative Game, Dice Rolling, Modular Board, Area Movement, Team-Based Game, Traitor Game, Hand Management, Variable Player Powers
Edad Mínima: 14
Jugadores: 1 - 5
Editor: Asterion Press, ADC Blackfire Entertainment, Korea Boardgames, Hobby World, Edge Entertainment, Fantasy Flight Games, Galápagos Jogos, Galakta
Diseñadores: Kara Centell-Dunk
Artistas: Desconocido
Mecánicas: Role Playing, Cooperative Game, Dice Rolling, Modular Board, Area Movement, Team-Based Game, Traitor Game, Hand Management, Variable Player Powers
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In the skies above the Atlantic, a dirigible's peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat.
Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrocities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigator of Arkham must first survive their journey!
—description from the publisher
Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrocities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigator of Arkham must first survive their journey!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-23 17:14:05.674