One Session Gettysburg (2018)
Temps de jeu: 180
Age min.: 0
Joueurs: 1 - 2
Editeur: Chris Harding Simulations
Concepteurs: Markus Stumptner
Artistes: Markus Stumptner
Mécaniques: Hexagon Grid, Chit-Pull System
Age min.: 0
Joueurs: 1 - 2
Editeur: Chris Harding Simulations
Concepteurs: Markus Stumptner
Artistes: Markus Stumptner
Mécaniques: Hexagon Grid, Chit-Pull System
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A very compact and fast simulation of the Battle of Gettysburg playable in a single session, as an evolution of the Gettysburg game originally designed by Hampton Newsome as part of his Meade's Turn.
Units accumulate fatigue, losses and disorder like their real counterparts, and stop working long before they are eliminated by combat. Corps are activated by chitpulls and a simple order system (no writing) captures the delays inherent in 19th century campaigning and the unreliability of individual leaders.
Map scale: Half a mile per hex
Time scale: 3.5 hours per daylight turn (4 daylight, one night turn per day)
Unit scale: Divisions, individual army and corps commanders
—description from the publisher
Units accumulate fatigue, losses and disorder like their real counterparts, and stop working long before they are eliminated by combat. Corps are activated by chitpulls and a simple order system (no writing) captures the delays inherent in 19th century campaigning and the unreliability of individual leaders.
Map scale: Half a mile per hex
Time scale: 3.5 hours per daylight turn (4 daylight, one night turn per day)
Unit scale: Divisions, individual army and corps commanders
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-29 23:43:19.37