Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951 (1977)
Speeltijd: 180
Min. Leeftijd: 12
Spelers: 2
Uitgever: Conflict Games, Game Designers' Workshop (GDW Games)
Ontwerpers: John Hill (I)
Kunstenaars: Paul Richard "Rich" Banner
Mechanismen: Paper-and-Pencil, Simulation, Zone of Control, Hexagon Grid, Grid Movement, Variable Set-up, Movement Points, Ratio / Combat Results Table, Dice Rolling, Secret Unit Deployment
Min. Leeftijd: 12
Spelers: 2
Uitgever: Conflict Games, Game Designers' Workshop (GDW Games)
Ontwerpers: John Hill (I)
Kunstenaars: Paul Richard "Rich" Banner
Mechanismen: Paper-and-Pencil, Simulation, Zone of Control, Hexagon Grid, Grid Movement, Variable Set-up, Movement Points, Ratio / Combat Results Table, Dice Rolling, Secret Unit Deployment
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Yalu is a game about the Chinese counteroffensive in Korea. Each hex equals 10 miles. Units are from battalion to division level and each game turn represents one week.
Re-implemented by:
Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition)
Re-implemented by:
Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition)
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ag.gameitem.lastUpdated: 2025-04-23 20:57:09.048