All-purpose Miniatures Rules (1999)
Tiempo de Juego: 30
Edad Mínima: 0
Jugadores: 2
Editor: Team Frog Studios
Diseñadores: Paul Lidberg
Artistas: Desconocido
Mecánicas: Desconocido
Edad Mínima: 0
Jugadores: 2
Editor: Team Frog Studios
Diseñadores: Paul Lidberg
Artistas: Desconocido
Mecánicas: Desconocido
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A booklet (120 pages) containing three universal sets of miniature rules and some supplemental materials. Main rules are:
Section 1: Skirmish Combat (For 25mm figures. 24 or less figures per side. For 15mm figures, halve all distances)
1 inch = 10 feet, 1 figure = 1 man.
Section 2: Mass Combat (For 25mm figures. About 24-150 figures per side. For 15mm figures, halve all distances)
1 inch = 10 feet, 1 stand = 3 men, 1 unit = 2-4 stands (6-12 men)
Section 3: Massive Combat (For 1/300 (6mm) figures. More than 150 figures)
1 inch = 20 feet, 1 stand = 6 men or 1 vehicle
Supplemental materials are:
Section 4: Vehicles (land, air, naval and space vehicles can be designed)
Section 5: Giant Robots
Section 6: Creature Creation
Section 7: Magic and Psionic Powers
Section 8: Building Your Army
Section 9: Designer's Notes
Section 10: Army Lists (sample armies and scenarios)
(worksheets and templates)
NOTE: These rules require use of at least one d12 (twelve-sided die).
[From Back of Cover]
In one place! All the rules you'll ever need to game with any miniatures you own! Any time period! Any genre! And any combination! The game system has been designed with ease of play in mind, emphasizing fun over rules, excitement over monotony.[...]
ISBN=1-929332-10-6
Section 1: Skirmish Combat (For 25mm figures. 24 or less figures per side. For 15mm figures, halve all distances)
1 inch = 10 feet, 1 figure = 1 man.
Section 2: Mass Combat (For 25mm figures. About 24-150 figures per side. For 15mm figures, halve all distances)
1 inch = 10 feet, 1 stand = 3 men, 1 unit = 2-4 stands (6-12 men)
Section 3: Massive Combat (For 1/300 (6mm) figures. More than 150 figures)
1 inch = 20 feet, 1 stand = 6 men or 1 vehicle
Supplemental materials are:
Section 4: Vehicles (land, air, naval and space vehicles can be designed)
Section 5: Giant Robots
Section 6: Creature Creation
Section 7: Magic and Psionic Powers
Section 8: Building Your Army
Section 9: Designer's Notes
Section 10: Army Lists (sample armies and scenarios)
(worksheets and templates)
NOTE: These rules require use of at least one d12 (twelve-sided die).
[From Back of Cover]
In one place! All the rules you'll ever need to game with any miniatures you own! Any time period! Any genre! And any combination! The game system has been designed with ease of play in mind, emphasizing fun over rules, excitement over monotony.[...]
ISBN=1-929332-10-6
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ag.gameitem.lastUpdated: 2025-04-23 02:32:19.75