Terra Mystica: Merchants of the Seas (2019)
Temps de jeu: 120
Age min.: 12
Joueurs: 2 - 5
Editeur: Swan Panasia Co., Ltd., Grok Games, Feuerland Spiele, White Goblin Games, Maldito Games, Cranio Creations, MINDOK, Z-Man Games, Korea Boardgames, Bard Centrum Gier
Concepteurs: Jens Drögemüller, Helge Ostertag, Eduardo Andrade, James Ataei
Artistes: Dennis Lohausen
Mécaniques: Network and Route Building, Variable Phase Order, Variable Player Powers
Age min.: 12
Joueurs: 2 - 5
Editeur: Swan Panasia Co., Ltd., Grok Games, Feuerland Spiele, White Goblin Games, Maldito Games, Cranio Creations, MINDOK, Z-Man Games, Korea Boardgames, Bard Centrum Gier
Concepteurs: Jens Drögemüller, Helge Ostertag, Eduardo Andrade, James Ataei
Artistes: Dennis Lohausen
Mécaniques: Network and Route Building, Variable Phase Order, Variable Player Powers
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The factions of Terra Mystica have opened their doors for business beyond the trading house in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships, with twenty faction board extensions giving each faction its own shipyard and many additional new abilities.
Factions that use their ships to trade with other players will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. In addition to trading with other players, ships can also be used to dig and build Dwellings in adjacent hexes, so watch out! The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.
The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favor tiles, three new bonus tiles, three additional power actions, two new town tiles, and two maps: Lakes and Fjords. The new maps and most of the new round scoring tiles may also used be used with the base game if desired.
The Fire and Ice expansion is not required, but the Fire and Ice factions are supported by the Merchants of the Seas content.
—adapted from description from the publisher
Factions that use their ships to trade with other players will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. In addition to trading with other players, ships can also be used to dig and build Dwellings in adjacent hexes, so watch out! The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.
The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favor tiles, three new bonus tiles, three additional power actions, two new town tiles, and two maps: Lakes and Fjords. The new maps and most of the new round scoring tiles may also used be used with the base game if desired.
The Fire and Ice expansion is not required, but the Fire and Ice factions are supported by the Merchants of the Seas content.
—adapted from description from the publisher
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Le jeu a également été publié sous ces noms:
Terra Mystica: Scheepvaart & Handel ,
테라 미스티카: 상인과 무역 ,
Terra Mystica: Comerciantes de los Mares ,
Terra Mystica: Die Händler ,
Terra Mystica: Mercanti dei Mari ,
Terra Mystica: Obchodnici/Kupcy ,
Terra Mystica: Os Mercadores ,
Terra Mystica: Merchants of the Seas ,
神秘大地 帆船與商隊
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ag.gameitem.lastUpdated: 2025-04-29 07:23:18.11