Advanced Civilization (1991)

Game Image 419cd83f9659632e019659928e85159f_thb.jpg 🔎
Playtime: 480
Min. Age: 12
Players: 2 - 8
Publisher: The Avalon Hill Game Co
Designers: Lauren Banerd, Jeff Groteboer, Jim Eliason, Gary Rapanos, Bruce Harper, Steven Padgett, Jeff Suchard, Eric Hunter, Jennifer Schlickbernd, Michael Roos
Artists: Rodger B. MacGowan
Mechanics: Set Collection, Trading, Area Movement, Commodity Speculation

The use of the word "Advanced" to describe this expansion followed existing Avalon Hill tradition. "Enhanced" is likely more appropriate. Playing with this expansion is no more difficult than playing the base Civilization game. This expansion reworks a few of the original rules, includes a reworked version of Civilization: Expansion Trade Cards Set and adds more civilization advancements to the technology tree.

Included are more civilization advancements (both quantity and type), which give the players new options for advancement, as well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant aspect of the game is a restructuring of the advancement/victory conditions, which remove the limits on advancement cards. Some claim this makes the strategies more homogeneous while others claim the reverse is true.



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ag.gameitem.lastUpdated: 2025-04-26 03:18:47.298