Historicon: Ancient and Medieval Wargame Rules (2000)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2
Uitgever: Alienstar Games
Ontwerpers: Chris Bryant
Kunstenaars: Onbekend
Mechanismen: Simulation, Measurement Movement, Dice Rolling
Min. Leeftijd: 0
Spelers: 2
Uitgever: Alienstar Games
Ontwerpers: Chris Bryant
Kunstenaars: Onbekend
Mechanismen: Simulation, Measurement Movement, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The intent behind these rules is to achieve the following goals;
To gain realistic and believable battle results using the medium of tabletop miniature model figurines.
To have effective and efficient game mechanics that enables fast play with goal 1 as a prime directive, especially those like myself who are ‘time challenged’.
To retain some familiarity with existing sets allowing a painless trial and/or transition, e.g. no re-basing of troops is required.
To be flexible, allowing players to experiment and originate battle tactics etc., within the physics of ancient command control and troop characteristics.
Above all the game must be enjoyable to play.
—description from the designer
To gain realistic and believable battle results using the medium of tabletop miniature model figurines.
To have effective and efficient game mechanics that enables fast play with goal 1 as a prime directive, especially those like myself who are ‘time challenged’.
To retain some familiarity with existing sets allowing a painless trial and/or transition, e.g. no re-basing of troops is required.
To be flexible, allowing players to experiment and originate battle tactics etc., within the physics of ancient command control and troop characteristics.
Above all the game must be enjoyable to play.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-24 14:34:19.81