Vis Magica (2002)

Image du jeu 419cd83f96c2ee250196c6dcf65418e1_thb.jpg Temps de jeu: 360
Age min.: 0
Joueurs: 2
Editeur: Ordered Flexibility
Concepteurs: Robert Avery
Artistes: Inconnu
Mécaniques: Simultaneous Action Selection, Action Points

From the publisher's website

Rules for Fantasy Wargaming!

Fantasy wargaming system based on the popular Vis Bellica rules for Ancient & Medieval wargaming.

Figures based as chunky elements that correctly represent ground scale. Easy to move round the table and look good.

An average game consists of about 120 figures a side, and takes about 2½-3 hours of play to resolve.

A combat system that doesn’t involve complicated book-keeping or rolling more than two or three dice at a time.

A command structure where figures are grouped as regular ‘brigades’ or irregular ‘contingents’ that report to officers that report to more senior officers.

A command system where officers could, on a parade ground, successfully issue a limited set of orders to the figures under their command, but this ability breaks down rapidly as the 'fog of war' descends during a battle.
Hidden movement possible without the need for a referee.

An army list philosophy that allows you to use any figures from any manufacturer: to use your imagination!




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ag.gameitem.lastUpdated: 2025-05-15 18:11:30.925