BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

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Tempo de Jogo: 120
Idade Mín.: 12
Jogadores: 2 - 6
Editora: Catalyst Game Labs
Designers: Matt Murray, Joel Steverson, Chris Hartford, Paul Bowman, Rick Sardinas, Luke "Jellico" Robertson, Dan C. Duval, Kevin Killiany, Mike Miller, Terence "Weirdo" Harris, Ray Arrastia, Herbert A. Beas II, David L. McCulloch, Steven Mohan, Jr., Kirk Alderfer, Joel Bancroft-Connors, Randall N. Bills
Artistas: David R. Deitrick, Troy Stansel-Garner, Randall N. Bills, Matt Heerdt, Shane Hartley, Brennan Letts, Matthew Plog, James Hauser, Doug Chaffee, Franz Vohwinkel, Jason Vargas, David M. Stansel-Garner, Chris Lewis, Duane Loose, Steve Walker, Klaus Scherwinski
Mecânicas: Variable Player Powers, Hexagon Grid, Dice Rolling

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556