BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

Imagen del Juego 419cd83f9659632e019659827f390d6b_thb.jpg 🔎
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 2 - 6
Editor: Catalyst Game Labs
Diseñadores: Rick Sardinas, Joel Bancroft-Connors, Ray Arrastia, Joel Steverson, Luke "Jellico" Robertson, Terence "Weirdo" Harris, Steven Mohan, Jr., David L. McCulloch, Dan C. Duval, Kevin Killiany, Randall N. Bills, Mike Miller, Herbert A. Beas II, Kirk Alderfer, Chris Hartford, Matt Murray, Paul Bowman
Artistas: Matthew Plog, Franz Vohwinkel, Doug Chaffee, James Hauser, Brennan Letts, Duane Loose, Chris Lewis, David M. Stansel-Garner, Troy Stansel-Garner, Matt Heerdt, Klaus Scherwinski, Randall N. Bills, Shane Hartley, Steve Walker, Jason Vargas, David R. Deitrick
Mecánicas: Variable Player Powers, Dice Rolling, Hexagon Grid

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556