Way of the Warrior (2002)
Czas gry: 0
Min. wiek: 12
Gracze: 1
Wydawca: (Web published)
Projektanci: Gottardo Zancani
Artyści: Nieznany
Mechaniki: Solo / Solitaire Game, Paper-and-Pencil, Dice Rolling
Min. wiek: 12
Gracze: 1
Wydawca: (Web published)
Projektanci: Gottardo Zancani
Artyści: Nieznany
Mechaniki: Solo / Solitaire Game, Paper-and-Pencil, Dice Rolling
Pokaż opis Pokaż komentarze Trend cen
A chart based solitaire game.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Powiązane gry
ag.gameitem.lastUpdated: 2025-04-30 07:10:29.565