Way of the Warrior (2002)
Tiempo de Juego: 0
Edad Mínima: 12
Jugadores: 1
Editor: (Web published)
Diseñadores: Gottardo Zancani
Artistas: Onbekend
Mechanismen: Dice Rolling, Solo / Solitaire Game, Paper-and-Pencil
Edad Mínima: 12
Jugadores: 1
Editor: (Web published)
Diseñadores: Gottardo Zancani
Artistas: Onbekend
Mechanismen: Dice Rolling, Solo / Solitaire Game, Paper-and-Pencil
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A chart based solitaire game.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats.
Marktplaats
Gerelateerde Spellen
ag.gameitem.lastUpdated: 2025-04-30 07:10:29.565