Naval Battle in Archipelago (2017)
Temps de jeu: 90
Age min.: 10
Joueurs: 2
Editeur: Graphic Studio Forsage, Forsage Games
Concepteurs: Predrag Lazovic, Dragan Lazovic
Artistes: Dragan Lazovic
Mécaniques: Three Dimensional Movement, Secret Unit Deployment, Scenario / Mission / Campaign Game, Grid Movement, Variable Set-up, Simulation, Line of Sight, Resource to Move, Dice Rolling, Movement Points, Stat Check Resolution, Hidden Movement, Roll / Spin and Move
Age min.: 10
Joueurs: 2
Editeur: Graphic Studio Forsage, Forsage Games
Concepteurs: Predrag Lazovic, Dragan Lazovic
Artistes: Dragan Lazovic
Mécaniques: Three Dimensional Movement, Secret Unit Deployment, Scenario / Mission / Campaign Game, Grid Movement, Variable Set-up, Simulation, Line of Sight, Resource to Move, Dice Rolling, Movement Points, Stat Check Resolution, Hidden Movement, Roll / Spin and Move
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Description from the publisher:
A realistic tactical simulation of naval combat in the 1970s, for two players.
This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy.
This is one of our games with our original Triangle system. Each piece represent one ship, boat, helicopter... The movement mechanic is simple and very realistic for various types of vehicles, vessels, crafts and different kinds of weapons (guns, missiles, torpedoes...). The system is flexible and allows easy and precise positioning and determination of distance. The board is covered with a net of equilateral triangles. The vertices are points where pieces are positioned, while lines determine direction of the piece or marker.
A realistic tactical simulation of naval combat in the 1970s, for two players.
This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy.
This is one of our games with our original Triangle system. Each piece represent one ship, boat, helicopter... The movement mechanic is simple and very realistic for various types of vehicles, vessels, crafts and different kinds of weapons (guns, missiles, torpedoes...). The system is flexible and allows easy and precise positioning and determination of distance. The board is covered with a net of equilateral triangles. The vertices are points where pieces are positioned, while lines determine direction of the piece or marker.
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Le jeu a également été publié sous ces noms:
Naval Battle in Archipelago
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ag.gameitem.lastUpdated: 2025-04-22 00:26:45.054