Naval Battle in Archipelago (2017)
Tiempo de Juego: 90
Edad Mínima: 10
Jugadores: 2
Editor: Forsage Games, Graphic Studio Forsage
Diseñadores: Predrag Lazovic, Dragan Lazovic
Artistas: Dragan Lazovic
Mecánicas: Secret Unit Deployment, Roll / Spin and Move, Scenario / Mission / Campaign Game, Stat Check Resolution, Three Dimensional Movement, Variable Set-up, Line of Sight, Resource to Move, Grid Movement, Movement Points, Simulation, Dice Rolling, Hidden Movement
Edad Mínima: 10
Jugadores: 2
Editor: Forsage Games, Graphic Studio Forsage
Diseñadores: Predrag Lazovic, Dragan Lazovic
Artistas: Dragan Lazovic
Mecánicas: Secret Unit Deployment, Roll / Spin and Move, Scenario / Mission / Campaign Game, Stat Check Resolution, Three Dimensional Movement, Variable Set-up, Line of Sight, Resource to Move, Grid Movement, Movement Points, Simulation, Dice Rolling, Hidden Movement
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Description from the publisher:
A realistic tactical simulation of naval combat in the 1970s, for two players.
This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy.
This is one of our games with our original Triangle system. Each piece represent one ship, boat, helicopter... The movement mechanic is simple and very realistic for various types of vehicles, vessels, crafts and different kinds of weapons (guns, missiles, torpedoes...). The system is flexible and allows easy and precise positioning and determination of distance. The board is covered with a net of equilateral triangles. The vertices are points where pieces are positioned, while lines determine direction of the piece or marker.
A realistic tactical simulation of naval combat in the 1970s, for two players.
This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy.
This is one of our games with our original Triangle system. Each piece represent one ship, boat, helicopter... The movement mechanic is simple and very realistic for various types of vehicles, vessels, crafts and different kinds of weapons (guns, missiles, torpedoes...). The system is flexible and allows easy and precise positioning and determination of distance. The board is covered with a net of equilateral triangles. The vertices are points where pieces are positioned, while lines determine direction of the piece or marker.
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El juego también se publicó con estos nombres:
Naval Battle in Archipelago
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ag.gameitem.lastUpdated: 2025-04-22 00:26:45.054