Port Republic: June 9th 1862 (2011)
Tiempo de Juego: 180
Edad Mínima: 12
Jugadores: 2
Editor: Wargame Shop, (Web published)
Diseñadores: Martin Brierley
Artistas: Desconocido
Mecánicas: Dice Rolling, Hexagon Grid
Edad Mínima: 12
Jugadores: 2
Editor: Wargame Shop, (Web published)
Diseñadores: Martin Brierley
Artistas: Desconocido
Mecánicas: Dice Rolling, Hexagon Grid
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1862 - Port Republic (American Civil War in 3D)
This is the final of the five battles in the Jackson Valley Campaign of 1862 and the ninth battle in our series of the American Civil Wargames in 3D.It sees a Confederate force under General Thomas J "Stonewall" Jackson launching an attack against the Union force that is under the command of General Erastus B Tyler. Tyler is under the command of General James Shields who unfortunately is still with the rest of his division that is strung out on a very boggy road to Luray.
General Richard S Ewell’s division has been ordered to support the attack, this leaves the Union General John C Frémont free to attempt to Tyler’s aid. Frémont withdrew his division in the night having fought the battle of Cross Keys the previous day with Ewell.
Port Republic initially has a time limit of 16 bounds in which the Confederates must achieve their task objective.Its design allows for a fast, fun and realistic game within a 2 to 3 hour period of continuous play. The game gives a flavor of the American Civil War period and a simple chain of command solution adds intrigue to the game, keep the chain of command together and everything is fine, lose it and it could cost you the game?
Combat is designed around the three factors that appear on the unit counters, these indicate the Range, Attack and Strength of the represented unit. You don’t even need any dice to play the game since a dice tile system is included with the game, but if you want to roll dice then it’s the simple six sided variety that you will require.
The game board is designed to be used either 2 dimensionally as a straight print and play or 3 dimensionally, this takes a little more time to construct but it is well worth the effort for the impressive game board you get at its completion. The final 3D game board gives you a realistic feel to the terrain and shows the tactical dispositions of all the game counters.
This is the final of the five battles in the Jackson Valley Campaign of 1862 and the ninth battle in our series of the American Civil Wargames in 3D.It sees a Confederate force under General Thomas J "Stonewall" Jackson launching an attack against the Union force that is under the command of General Erastus B Tyler. Tyler is under the command of General James Shields who unfortunately is still with the rest of his division that is strung out on a very boggy road to Luray.
General Richard S Ewell’s division has been ordered to support the attack, this leaves the Union General John C Frémont free to attempt to Tyler’s aid. Frémont withdrew his division in the night having fought the battle of Cross Keys the previous day with Ewell.
Port Republic initially has a time limit of 16 bounds in which the Confederates must achieve their task objective.Its design allows for a fast, fun and realistic game within a 2 to 3 hour period of continuous play. The game gives a flavor of the American Civil War period and a simple chain of command solution adds intrigue to the game, keep the chain of command together and everything is fine, lose it and it could cost you the game?
Combat is designed around the three factors that appear on the unit counters, these indicate the Range, Attack and Strength of the represented unit. You don’t even need any dice to play the game since a dice tile system is included with the game, but if you want to roll dice then it’s the simple six sided variety that you will require.
The game board is designed to be used either 2 dimensionally as a straight print and play or 3 dimensionally, this takes a little more time to construct but it is well worth the effort for the impressive game board you get at its completion. The final 3D game board gives you a realistic feel to the terrain and shows the tactical dispositions of all the game counters.
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ag.gameitem.lastUpdated: 2025-04-30 22:34:30.377