Battle Scenes (2013)
Min. Age: 7
Players: 2
Publisher: Copag Cards
Designers: Fabian Balbinot
Artists: Fabio Michelan
Mechanics: Variable Player Powers, Deck, Bag, and Pool Building
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Battle Scenes is a Collectible Card Game produced by Copag - Companhia Paulista de Artes Gráficas and based upon the Marvel universe.
The players must have a 60 card deck (up to 3 copies of each card) with at least 15 characters, and 30 or more health points in his deck.
Each player draws 10 cards and can discard cards to his resource pile.
The objective of the game is to Knock-Out enemy characters for a total amount of 15 points of health.
The playing areas are:
Resources Area (Where the cards sent/discarded to resources go)
Scene Area (Where the active characters, support and scenarios are played, until they're discarded or knocked-out)
Prize Area (Where the knocked-out characters stay, counting points to the oposing player)
Here's the turn order:
COUNTDOWN PHASE
If the turn player doesn't have a character on the scene, he needs to discard the top card of his deck to the resource pile plus an additional card for each charater card your opponent has on the scene, plus an additional one for each character your opponent defeated (that is on his Prize Area).
PREPARATION PHASE
In this phase you can:
discard one card from your hand to the resource pile (may only do this once a turn)
charge a character that wasn't already charged this turn (may only do this once a turn)
discard a card from your hand to charge a character that wasn't already charged this turn
play a character or support card
play a scenario. There can be only one card of this type at the table at a time, and this action can only be done once per turn
knock-out your own character to buy a card
discard a character you opponent has in play to draw a card
ADJUSTMENT PHASE
In this phase, you must discard down to 7 cards in hand and remove any excess cards on your characters.
COMBAT PHASE
In this phase, the players can pay charges on their characters to use the actions they have or to use the actions they are carrying.
Antecipation Stage
First of all, the opposing player has the chance to perform his Antecipation Actions, as said in his characters cards.
Attack Stage
Then the current player uses his actions by paying charges from his characters. Each character can only perform one action.
ENDING THE GAME
When a character is defeated, the cards attached to it are discarded to the resource area. Only the character goes to the prize area.
If, at any point in the game, a player has 15 points, he is the winner.
AWARDS
2013 Ludo Award Winner (Editor's Choice and Popular)
The players must have a 60 card deck (up to 3 copies of each card) with at least 15 characters, and 30 or more health points in his deck.
Each player draws 10 cards and can discard cards to his resource pile.
The objective of the game is to Knock-Out enemy characters for a total amount of 15 points of health.
The playing areas are:
Resources Area (Where the cards sent/discarded to resources go)
Scene Area (Where the active characters, support and scenarios are played, until they're discarded or knocked-out)
Prize Area (Where the knocked-out characters stay, counting points to the oposing player)
Here's the turn order:
COUNTDOWN PHASE
If the turn player doesn't have a character on the scene, he needs to discard the top card of his deck to the resource pile plus an additional card for each charater card your opponent has on the scene, plus an additional one for each character your opponent defeated (that is on his Prize Area).
PREPARATION PHASE
In this phase you can:
discard one card from your hand to the resource pile (may only do this once a turn)
charge a character that wasn't already charged this turn (may only do this once a turn)
discard a card from your hand to charge a character that wasn't already charged this turn
play a character or support card
play a scenario. There can be only one card of this type at the table at a time, and this action can only be done once per turn
knock-out your own character to buy a card
discard a character you opponent has in play to draw a card
ADJUSTMENT PHASE
In this phase, you must discard down to 7 cards in hand and remove any excess cards on your characters.
COMBAT PHASE
In this phase, the players can pay charges on their characters to use the actions they have or to use the actions they are carrying.
Antecipation Stage
First of all, the opposing player has the chance to perform his Antecipation Actions, as said in his characters cards.
Attack Stage
Then the current player uses his actions by paying charges from his characters. Each character can only perform one action.
ENDING THE GAME
When a character is defeated, the cards attached to it are discarded to the resource area. Only the character goes to the prize area.
If, at any point in the game, a player has 15 points, he is the winner.
AWARDS
2013 Ludo Award Winner (Editor's Choice and Popular)
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ag.gameitem.lastUpdated: 2025-05-29 21:43:10.585