Cuba (2007)
Tempo di Gioco: 120
Età Min.: 10
Giocatori: 2 - 5
Editore: eggertspiele, Hobby World, Rio Grande Games, Korea Boardgames, ADC Blackfire Entertainment, The Game Master BV, Kaissa Chess & Games, Filosofia Éditions, Smart Ltd
Designer: Michael Rieneck, Stefan Stadler
Artisti: Michael Menzel, Michael Rieneck, Yvon-Cheryl Scholten, Stefan Stadler
Meccaniche: Market, Hand Management, Auction / Bidding, Voting, Variable Phase Order
Età Min.: 10
Giocatori: 2 - 5
Editore: eggertspiele, Hobby World, Rio Grande Games, Korea Boardgames, ADC Blackfire Entertainment, The Game Master BV, Kaissa Chess & Games, Filosofia Éditions, Smart Ltd
Designer: Michael Rieneck, Stefan Stadler
Artisti: Michael Menzel, Michael Rieneck, Yvon-Cheryl Scholten, Stefan Stadler
Meccaniche: Market, Hand Management, Auction / Bidding, Voting, Variable Phase Order
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Game description from the publisher:
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
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ag.gameitem.lastUpdated: 2025-04-21 06:55:43.191