Cuba (2007)
Temps de jeu: 120
Age min.: 10
Joueurs: 2 - 5
Editeur: Filosofia Éditions, Hobby World, Rio Grande Games, eggertspiele, ADC Blackfire Entertainment, Smart Ltd, Kaissa Chess & Games, Korea Boardgames, The Game Master BV
Concepteurs: Michael Rieneck, Stefan Stadler
Artistes: Michael Rieneck, Stefan Stadler, Michael Menzel, Yvon-Cheryl Scholten
Mécaniques: Auction / Bidding, Voting, Market, Hand Management, Variable Phase Order
Age min.: 10
Joueurs: 2 - 5
Editeur: Filosofia Éditions, Hobby World, Rio Grande Games, eggertspiele, ADC Blackfire Entertainment, Smart Ltd, Kaissa Chess & Games, Korea Boardgames, The Game Master BV
Concepteurs: Michael Rieneck, Stefan Stadler
Artistes: Michael Rieneck, Stefan Stadler, Michael Menzel, Yvon-Cheryl Scholten
Mécaniques: Auction / Bidding, Voting, Market, Hand Management, Variable Phase Order
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Game description from the publisher:
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
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