Cuba (2007)
Temps de jeu: 120
Age min.: 10
Joueurs: 2 - 5
Editeur: Hobby World, ADC Blackfire Entertainment, Korea Boardgames, Smart Ltd, Filosofia Éditions, Rio Grande Games, eggertspiele, Kaissa Chess & Games, The Game Master BV
Concepteurs: Stefan Stadler, Michael Rieneck
Artistes: Stefan Stadler, Yvon-Cheryl Scholten, Michael Rieneck, Michael Menzel
Mécaniques: Auction / Bidding, Voting, Variable Phase Order, Market, Hand Management
Age min.: 10
Joueurs: 2 - 5
Editeur: Hobby World, ADC Blackfire Entertainment, Korea Boardgames, Smart Ltd, Filosofia Éditions, Rio Grande Games, eggertspiele, Kaissa Chess & Games, The Game Master BV
Concepteurs: Stefan Stadler, Michael Rieneck
Artistes: Stefan Stadler, Yvon-Cheryl Scholten, Michael Rieneck, Michael Menzel
Mécaniques: Auction / Bidding, Voting, Variable Phase Order, Market, Hand Management
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Game description from the publisher:
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
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