Cuba (2007)
Playtime: 120
Min. Age: 10
Players: 2 - 5
Publisher: Hobby World, ADC Blackfire Entertainment, Smart Ltd, Korea Boardgames, Rio Grande Games, eggertspiele, Kaissa Chess & Games, Filosofia Éditions, The Game Master BV
Designers: Stefan Stadler, Michael Rieneck
Artists: Yvon-Cheryl Scholten, Stefan Stadler, Michael Menzel, Michael Rieneck
Mechanics: Hand Management, Variable Phase Order, Voting, Auction / Bidding, Market
Min. Age: 10
Players: 2 - 5
Publisher: Hobby World, ADC Blackfire Entertainment, Smart Ltd, Korea Boardgames, Rio Grande Games, eggertspiele, Kaissa Chess & Games, Filosofia Éditions, The Game Master BV
Designers: Stefan Stadler, Michael Rieneck
Artists: Yvon-Cheryl Scholten, Stefan Stadler, Michael Menzel, Michael Rieneck
Mechanics: Hand Management, Variable Phase Order, Voting, Auction / Bidding, Market
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Game description from the publisher:
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
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ag.gameitem.lastUpdated: 2025-04-21 06:55:43.191